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0 - Non-Nude Flower Girls SE and VR is a popular Skyrim sex mod that adds working women into the game in each of the major cities that will preform various sex acts. At least when it comes to combat & protection system overhaul. SOS - Schlongs of Skyrim Animal SOS SE SOS - Schlongs of Skyrim was surprisingly multifunctional, without changing scripts, just adding skeletons and animations, I managed to partially adapt this mode to the animals. Weather Systems - Dynamic Volumetric Lighting and Sun Shadows - decided to remove the optional DVLaSS Skyrim Underside this is really for DynDOLOD v3 which we aren't using yet.
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An immersion mod should never get in the way of having fun. If you’ve always felt that the home was a bit underwhelming – this mod is for you. Bethesda Game Studios is proud to present Skyrim for Alexa. Dynamic Fires (Woodbyte) This mod adds essentially the same feature already added by Frostfall and should not be used with it. If you are searching for Skyrim Se Different Body Textures, simply found out our text below : Search: Skyrim Se Different Body Textures. One of the many upgrades to Skyrim Special Edition is the new water flow system that allows water to bend around turns and change speed depending on the environment. 0 - Non-Nude Immersive Armors is a mod that aims to essentially overhaul the existing armor system in Skyrim. 0 - Non-Nude Steam Workshop::Marriage Dynamic Outfits (Spouse redress, Hugging features) Content posted in this community.
#Battlefield 2 ai mod mods
These are mods which might change existing clothes and outfits, or add new ones to the game. Dynamic Distant Objects LOD – DynDOLOD by Sheson – This tool can be used to drastically improve Skyrim's distant details and LODs. here's mods that i use for my Skyrim Warning: the list is not in alphabetical order and not arranged according to my load order. If you are looking for Skyrim Se Clothing Replacer Cbbe, simply look out our article below Modular Clothing System - Skyrim Special Edition. If you are looking for Skyrim Se Clothing Replacer Cbbe, simply look out our article below Search: Skyrim Se Rogue Armor. Now the planes and Helicopters are set up with the same settings, but you can play around and tweak the custom weights to get the bots to fly like you want them.Cbbe Se Replacer Skyrim Clothing. It would probably be a matter of setting each line to 0 one line at a time and testing to track it down.ĪiSettings.createBehaviourModifiers HeliMoveWeightsĪtBehaviourModifier TakeCover 1.0ĪtBehaviourModifier Change 1.0 I don't know which of the others controls bots using anti-heat seeking missle counter-measures, so I left the rest the same. We are making Avoid and Fire much higher priorities. These are weights, used to adjust the chance of a bot choosing a specific action.ĪiSettings.createBehaviourModifiers PlaneWeightsĪtBehaviourModifier Avoid 0.0ĪtBehaviourModifier Special 1.0ĪtBehaviourModifier TakeCover 0.0ĪtBehaviourModifier Change 0.0ĪtBehaviourModifier Revive 1.0ĪtBehaviourModifier Avoid 7.5ĪtBehaviourModifier Idle 0.01 Notice that Avoid is set to a weight of only 1, compared to fire which is 7.5. This is what the Planes and Helis currently use:ĪiSettings.createBehaviourModifiers StandardWeightsĪtBehaviourModifier Avoid 1.0ĪtBehaviourModifier MoveTo 1.0ĪtBehaviourModifier Special 3.0ĪtBehaviourModifier TakeCover 2.0ĪtBehaviourModifier Change 1.9ĪtBehaviourModifier Revive 3.0ĪtBehaviourModifier Special2 1.0ĪtBehaviourModifier Special3 1.0ĪtBehaviourModifier Random 1.0ĪtBehaviourModifier Triggerable 1.0 To use custom weights as show (These lines are separate sections for planes and Helis)ĪtVehicleMods Helicopter HeliMoveWeights So if you change these lines in the mod's \AI\Aibehaviors.ai file:ĪtVehicleMods Plane StandardWeightsĪtVehicleMods Helicopter StandardWeights There already is a custom Plane behavior, which does not appear to be used - probably because with 16 player sized AI maps released by DICE, there was not much room for bots flying planes anyway. There is a lot of room for tweaking here. Looking at the BF2 AIbehaviors, what I noticed was that the Plane behavior and the Heli types use standardweights, instead of custom weights.
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If you want to make bots better pilots the place to make changes is not the Aerial Height maps, but the mods's AI\Aibehaviors.ai file.