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You will obtain the Reaper Brain War Asset (Military Strength 110). In Mass Effect 3, you learn that Cerberus kept the Reaper Brain from the Collector base. In the end scene of Mass Effect 2, the star behind the Illusive Man is red. (Or red and blue if Shepard died.) If you do not obtain enough Military Strength during Mass Effect 3, you will be forced to pick the "Destroy" option during the finale of Mass Effect 3. You will obtain the Reaper Heart War Asset (Military Strength 100). In Mass Effect 3, you learn that Cerberus still managed to salvage some technology from the Human Reaper.
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In the end scene of Mass Effect 2, the star behind the Illusive Man is blue. Here are the consequences for each choice: If you destroy the Collector base: Ultimately, the decision is up to you, so you'll need to decide whether to destroy the base or preserve it for Cerberus. If you go along with the idea, certain characters will disapprove because of the horrifying events that happened there. If you question the Illusive Man or his plan, certain characters will remind you of the atrocities at the base and how the victims would have died for nothing if you destroy it. Your squadmates will offer varying opinions depending on your conversation choices with the Illusive Man and who you brought along with you.
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He offers the suggestion that Shepard should instead use a timed radiation pulse to wipe out the Collectors while preserving the base for Cerberus. The Illusive Man wants to use the technology in the base to help in the war against the Reapers. However, just as they are about to do this, Joker patches through an incoming message from the Illusive Man who tries to persuade Shepard that there is another alternative. H = XInput1.After destroying the Human Reaper in the center of the base, Shepard prepares to overload the base's system to "blow it sky high". Mouse.RightButton = XInput1.LeftTrigger //Zoom - LT ButtonĮscape = XInput1.Start //Main Menu - Start Button Mouse.LeftButton = XInput1.RightTrigger //Fire Weapon - RT Button LeftControl = XInput1.LeftShoulder //Walk - LB Button LeftShift = XInput1.RightShoulder //Weapon & Power Wheel - RB Button Mouse.WheelUp = XInput1.Y //Switch Weapon - Y Button Space = XInput1.A //Use or Talk - A Button Alternate Combat & Vehicle Control Modes Q = XInput1.Up //Order Squad to Attack EnemyĬ = XInput1.Down //Order Squad to Return to Your PositionĮ = XInput1.Left or XInput1.Right //Order Squadmate to a Point or Target Mouse.DirectInputY = Mouse.DirectInputY - 7*deadzone(XInput1.Joy2Y) Mouse.DirectInputX = Mouse.DirectInputX + 7*deadzone(XInput1.Joy2X) Run Mass Effect 2 and you should be good to go! You should be able to move the mouse pointer around with the Right Stick.Ĥ. Click on the Run button in the program window. Copy the script listed below, paste it into the GlovePIE script window, and save it as "MassEffect2.PIE".ģ.
#Mass effect 2 controller install#
Download the GlovePIE controller mapping program, install it, and run it.Ģ. LT Button is for zooming into your target.īack Button is for exiting combat stance.ġ. RB Button is for the weapon and powers submenu near the bottom of the screen. Everything is just so smooth and the interface is.
#Mass effect 2 controller ps3#
LB Button is for making your character walk. I own ME2 on the PC, PS3 and Xbox 360 and sorry to break this too you but the keyboard/mouse > controller. Y Button is for switching weapons in Combat Mode, and for mines in Vehicle Mode. X Button is for reloading your weapon in Combat Mode, and for jumping in Vehicle Mode. Left Stick is for forward/backward/strafe left or right movement in Combat Mode, with clicking in the Left Stick switching between Combat Mode and Vehicle Mode controls.ĭ-Pad is for controlling your squad members.Ī Button is for use or talk, and for storming, vaulting, and taking cover.
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Most of the control scheme is modeled on that for the Xbox 360 version, which I don't have as of yet.
#Mass effect 2 controller Pc#
This is a script I created with GlovePIE that I'm using for Mass Effect 2 on the PC that uses the Xbox 360 controller.